Where Kids Stop Playing Games and Start Building Them

The Electrobot Junior Scratch Programming module turns curious 10 to 14 year olds into confident young coders through 45 days of guided, project-based learning. No prior coding experience required — just curiosity and a willingness to build.
configuration

Aligned with NEP 2020's experiential learning framework

robotic

Powered by MIT Scratch — the world's most widely used coding platform for children

global-solutions

70% hands-on, 30% theory — built around how kids actually learn

team-management

Trainer-to-student ratio of 1:8 for personal mentorship

certificate

Direct progression into Arduino, IoT and Robotics modules

Duration

45 Days

Daily Session

1.5 Hours

Ages

10–14 Yrs

Format

Lab + Live

Level

Beginner
Program Highlights

Start Your Learning Journey With Confidence

Most kids today consume more screen time in a week than their parents did in a year. Electrobot Junior's Scratch Programming and Logic Building module flips that equation. Instead of watching games, students start designing them. Instead of passively scrolling, they're writing the logic, drawing the sprites, composing the sounds, and shipping their own playable creations.

This module is the second checkpoint in the Electrobot Junior journey — a 45-day deep dive into block-based programming using MIT's Scratch platform. Over nine progressively challenging weeks, learners move from drawing flowcharts on paper to designing original multi-level games complete with story arcs, scoring systems, broadcasts, and game-over screens.

What Makes This Module Different

There are dozens of Scratch tutorials online. What's missing almost everywhere is structured progression, mentor-led debugging, and a project-first pedagogy that respects a child's natural curiosity. Electrobot Junior fills exactly that gap. Every concept introduced in a 15-minute theory segment is immediately reinforced in a 45-minute lab activity. Every Friday, students pair up for collaborative builds. Every two weeks, they ship a mini project that becomes part of a growing portfolio.
By Day 45, your child won't just know what a variable is. They'll have used variables to keep score, broadcasts to coordinate sprites, custom blocks to organize their own code, and conditionals to design game-over logic — and they'll have a polished three-level game to show for it.

Real-World Industry Applications

  • Edtech & game-based learning: every major edtech platform is built on logic identical to what students learn here
  • Animation & digital media: storyboarding and sprite-based animation are the same skills used in studios
  • Industrial automation: the if-then-else logic that drives Scratch games is the same logic that runs PLCs in factories
  • Robotics: state machines, sensing and event-driven code translate directly into Module 4's robot programming
  • Mobile app development: the broadcast-event model is the same pattern used in iOS and Android apps

The Beginner-to-Advanced Journey

Week 1 starts on paper, with flowcharts and algorithm puzzles. By Week 3, students are controlling sprites with keyboard input. By Week 5, they're tracking scores and creating game-over states. By Week 8, they're using broadcasts to coordinate multi-sprite adventures. By Week 9, they're standing in front of parents and peers, demoing their original capstone game.

Technical Skills Mastered

  • Build interactive animations, stories and games from scratch — pun intended
  • Read, modify and debug another programmer's Scratch project confidently
  • Translate a written problem statement into a working visual program
  • Apply event-driven programming patterns used across modern app development
  • Use Scratch extensions including pen, music, video sensing and text-to-speech

Portfolio Outcomes

  • A personal Scratch studio with 14 completed lab projects
  • 4 polished mini projects including an animated card and a smart home simulator
  • 1 capstone multi-level game with a printed one-page poster
  • A lab notebook documenting every experiment, observation and reflection

Industry-Readiness Indicators

Portfolio Deliverables

Deliverable What the Student Walks Away With
Lab Notebook14 documented experiments with hand-drawn sketches
4 Mini ProjectsWorking circuits for plant light, doorbell, traffic light and fridge alarm
1 CapstoneSmart Garden Indicator Box in a custom enclosure
Showcase Photos Professional-quality demo photos for portfolio use
Module CertificateIssued by Elysium Embedded School with grade

Electrobot Junior's Scratch module is designed for the following learners:

AudienceWhy This Module Is for Them
School students (Class 5–9, ages 10–14)The cognitive sweet spot for building both creativity and logical reasoning — block-based programming meets them where they are.
Absolute beginners with zero coding backgroundDay 1 starts with the assumption that students have never opened a coding tool. Everything is taught from first principles.
Students who completed Module 1 (Electronics)Module 2 builds the software brain that will later control the hardware learned in Module 1 — a natural progression.
Future Arduino & robotics learnersScratch's logic vocabulary is identical to what's needed in Module 3 (Arduino) and Module 4 (Robotics).
Children curious about game designEvery lab is a mini game. By Week 9, students design original multi-level games of their own.
Students preparing for coding olympiadsScratch is an officially supported language in many junior coding olympiads and Bebras Computational Thinking challenges.
Homeschooled learners and weekend enthusiastsThe 1.5-hour daily session fits comfortably into homeschool schedules and after-school clubs.
Parents looking for purposeful screen timeReplace passive consumption with active creation — your child becomes the maker, not the consumer.
hands-on

Hands-On Building Blocks

  • 1. 14 structured lab experiments aligned with MIT Scratch best practices
  • 2. 4 mini projects covering animation, quizzes, games and home automation simulation
  • 3. 1 capstone: an original multi-level Scratch game with story, scoring and polished UI
  • 4. Pair programming sessions every Friday to build collaboration skills
resources

Resources Provided

  • 1. Printed lab manual with the standard Elysium experiment template
  • 2. Pre-tested sample Scratch projects for every lab activity
  • 3. Reflection journal and assessment worksheets
  • 4. Access to the Elysium online project gallery
  • 5. Module Completion Certificate signed by the Academic Head
employee-coaching

Mentor Support

  • 1. Live, instructor-led sessions with a 1:8 trainer-to-student ratio
  • 2. Weekly trainer-supervised debugging clinics
  • 3. Peer review and Showcase Wall after every session
  • 4. Parents' WhatsApp / Slack channel for weekly progress updates
recognition

Showcase & Recognition

  • 1. Module-end Showcase Day with parent audience and peer demos
  • 2. Eligibility for the Elysium Innovator Badge (top 10% capstone scores)
  • 3. Selected capstones featured in the Annual Innovation Showcase
  • 4. Pathway into the Elysium State-Level Inno-Bot Competition

Why Coding Skills Matter Now

The global edtech market is projected to cross USD 400 billion by 2028, and computational thinking is being woven into school curricula across more than 30 countries. India's NEP 2020 explicitly identifies coding as a core competency from Class 6 onwards. Children who build a coding foundation early gain a structural advantage that compounds for the rest of their lives.

Industry Adoption of Scratch & Block-Based Tools

practical model
Industrial PLCs (Programmable Logic Controllers) use block-style logic identical to Scratch
global STEM frameworks
Edtech platforms like Code.org, Khan Academy and Tynker are built on block-based learning
drone-software
Drone programming platforms (e.g. DJI's RoboMaster) use Scratch-style interfaces for beginners
Trainer-to-student
Even AI tools like Microsoft Make Code for Minecraft and LEGO Mindstorms use block-coding

Long-Term Career Pathways Unlocked

Career PathWhat This Module Plants the Seed For
Software EngineerConditionals, loops and event handling translate directly into Python and JavaScript.
Game DeveloperScoring, sprite collision and level design are universal across Unity and Unreal.
Robotics EngineerState machines and event-driven logic power autonomous robots in Module 4 and beyond.
Embedded Systems EngineerSequencing, timing and conditional logic mirror what runs on Arduino and STM32 chips.
AI / Machine Learning EngineerComputational thinking is the prerequisite to every ML curriculum on the planet.
Animation & Motion DesignerCostume-switching and broadcast-driven storytelling are core to animation pipelines.
Indie Game Studio FounderMany famous indie developers got their start exactly here — building Scratch games as kids.
Edtech Product ManagerUnderstanding how children learn to code is its own emerging career field.

Hiring Industries That Value These Foundational Skills

  • Information Technology and Software Services
  • Edtech and Online Learning
  • Gaming and Interactive Media
  • Animation, VFX and Digital Content
  • Robotics and Industrial Automation
  • Aerospace and Defense
  • Automotive and Smart Mobility
  • Healthcare Technology

Career Pathway

Electrobot Junior is the first rung of a multi-year career-shaped learning ladder at Elysium Embedded School. Here's where Module 2 fits within that journey:
StageProgramOutcome
School FoundationElectrobot Junior (current)Maker mindset, electronics, Scratch, Arduino, beginner robotics
School AdvancedElectrobot SeniorAdvanced Arduino, IoT, Drones, Wireless, Product Development
College FoundationEmbedronIndustry-track embedded systems, IoT, robotics, automation
College AdvancedEmbedron+Industrial IoT, RTOS, Embedded Linux, Edge AI, Autonomous Robotics
Industry TrackEmbedXWorking-professional certification in advanced industry applications

Beginner → Intermediate → Advanced Roadmap (Within This Module)

LevelWeeksSkills Developed
BeginnerWeeks 1–3Algorithms, flowcharts, Scratch interface, sprites, basic motion
IntermediateWeeks 4–6Loops, variables, conditionals, sensing, first complete games
AdvancedWeeks 7–9Logical operators, broadcasts, cloning, custom blocks, capstone game

Future Learning Roadmap

Each concept your child masters in Scratch is a doorway into a more advanced field they'll encounter later. Here's how the bridges line up:

Emerging Technology Fields This Module Prepares For Scratch programming

  • Generative AI and prompt engineering — both demand strong logical decomposition
  • Autonomous robotics and SLAM — built on the same event-state-action loop
  • Drone programming and aerial mission planning
  • Smart manufacturing and Industry 4.0 PLC programming
  • Game development with Unity, Unreal and Godot engines
  • Web development with JavaScript event-driven frameworks
What They Learn in Module 2Where It Leads Next
Scratch loops and conditionalsModule 3: Arduino C loops (for, while), if-else statements
Scratch broadcastsModule 4: Multi-sensor robotic event handling
Scratch variables and scoringEmbedron: Embedded systems state management
Computational thinkingEmbedron+: Python, C, C++ and algorithmic problem-solving
Game design loopsEmbedX: Product engineering and user-experience design
Sprite-based animationAdvanced: Computer graphics, AR/VR and game engines
Custom blocksFuture: Functions, classes and object-oriented programming
Cloning mechanicsFuture: Instantiation in OOP and game-engine pipelines

Detailed Syllabus

The 45-day module is structured into 9 weeks of 5 sessions each. Every session runs for 1.5 hours, with the trademark Elysium 10–20–45–10–5 breakdown: energizer, theory, hands-on lab, peer review, wrap-up.

Weekly Curriculum Map

WeekThemeKey TopicsPractical Focus
1Computational ThinkingAlgorithms, sequences, flowcharts, problem decompositionPen-and-paper algorithm puzzles, flowchart drawing
2Hello ScratchInterface tour, sprites, costumes, stageFirst moving sprite, walking animation
3Events & MotionEvent blocks, motion blocks, coordinatesMaze runner game v1
4Loops & RepetitionForever, repeat-N, repeat-untilAnimated character cycle, dance routine
5Variables & MathCreating variables, math operators, score logicScore-keeping in a game
6Conditionals & SensingIf-then, if-then-else, sensing blocksCatch-the-falling-object game
7Operators & LogicAND, OR, NOT, comparisonsQuiz game with right/wrong scoring
8Broadcast, Cloning & Custom BlocksSprite communication, cloning, proceduresMulti-sprite adventure game
9Capstone Game Build & ShowcaseGame design loop, polish, presentationCapstone game build & demo

Day-Wise Topic Plan

DayTopicConceptHands-On Activity
1–2What is a Computer Program?Programs as recipes, decompositionRecipe-to-algorithm activity
3–5Algorithms & FlowchartsSequence, branching, loopingDraw flowcharts for daily tasks
6–8Scratch Interface TourStage, sprite, scripts, blocks paletteFirst sprite movement
9–11Sprites, Costumes & SoundsCostumes, audio, animation basicsAnimated talking character
12–14Coordinates & MotionX-Y plane, move, glide, turnMaze movement v1
15–17EventsGreen flag, key press, sprite clickKeyboard-controlled sprite
18–20LoopsForever, repeat, repeat-untilWalking and dance loops
21–23VariablesCreate, set, change, showScore counter
24–26Math & OperatorsArithmetic, comparison, randomRandom-position object catcher
27–29ConditionalsIf-then, if-then-elseGame-over logic
30–32SensingTouching color, edge, keyMaze runner v2 with win condition
33–35Logical OperatorsAND, OR, NOTMulti-condition quiz game
36–38Broadcast & MessagesInter-sprite communicationTwo-sprite dialog and reaction
39–41Cloning & Custom BlocksSprite clones, procedural designAsteroid shooter base
42–44Capstone BuildPlan → build → test → polishCapstone game build with mentor
45Showcase DayFinal demo + presentationModule 2 demo day & assessment

Lab Manual: 14 Structured Experiments

#ExperimentObjective
1Algorithm Puzzles & FlowchartsDecompose everyday tasks into algorithmic steps
2Hello ScratchLaunch Scratch and make a sprite say hello
3Walking Sprite AnimationAnimate a sprite walking across the stage
4Maze Runner v1Arrow-key controlled sprite in a maze
5Dance LoopRepeat blocks to choreograph a dance routine
6Score CounterAdd and display a score variable
7Catch the Falling ObjectCatch objects with a basket using conditionals
8Maze Runner v2 with Win ConditionDetect touching color to win the maze
9Quiz Game with Logic OperatorsMulti-condition right/wrong scoring
10Two-Sprite DialogSprites broadcasting messages to each other
11Asteroid Shooter (Cloning)Use clones to spawn enemies
12Custom Block LibraryBuild reusable custom blocks
13Debug-the-Game ChallengeFix 5 broken programs supplied by the trainer
14Capstone Game BuildOriginal capstone game with story and levels

Mini Projects

Mini Project 1: Animated Birthday Card

A personalized animated greeting card with music, character animation and an interactive Click Me surprise. Sharable, polished, and a perfect first creative win.

Mini Project 2: Math Quiz Champion

A 5-question math quiz that tracks the score and announces a final verdict. Introduces variables, conditionals and the very first taste of lists.

Mini Project 3: Healthy Food vs Junk Food Game

A basket-style game where players catch healthy food and avoid junk. Real-world nutrition theme meets multi-sprite scoring logic.

Mini Project 4: Smart Home Simulator

A clickable smart home with room-level lights and a master switch. The same logic that drives real IoT apps, in a child-friendly format. Future-proofed: in Module 3, this Scratch UI connects to actual Arduino-controlled LEDs.
Capstone Project: Innovate-a-Game
Capstone - Original Multi-Level Scratch Game
Problem: Design and build a 3-level Scratch game with a story, a goal, win/lose conditions and a high-score system.
Architecture: Title screen → Level 1 → Level 2 → Level 3 → Win or Game Over, connected through broadcasts.
Skills used: Broadcasts, custom blocks, variables, conditionals, sensing, cloning — every concept from the module, applied at once.
Innovation requirement: Each student must add at least one unique mechanic — a power-up, an enemy AI behavior, a story twist or a creative theme.
Outcome: A complete, playable game plus a one-page poster, demoed on Showcase Day.

Curriculum Framework

Structural Parameters

ParameterSpecification
Module Number2 of 4 (Electrobot Junior)
Duration45 days | 9 weeks
Daily Session1.5 hours (90 minutes)
Total Contact Hours67.5 hours
Theory : Practical30% : 70%
Recommended Age10–14 years (Class 5–9)
Learning LevelBeginner
Class Size12–18 students
Trainer-to-Student Ratio01:08:00
Mode of DeliveryInstructor-led, in-person or hybrid

Daily Session Breakdown

TimeActivityPurpose
0–10 minEnergizer & RecapEngage students, recall previous session, set the goal
10–30 minTheory & Concept DemoTrainer-led concept introduction with live demonstration
30–75 minHands-On Lab ActivityStudents build, code and test in pairs or small teams
75–85 minPeer Review & ShowcaseStudents share what they built and what challenged them
85–90 minWrap-Up & PreviewTrainer summarizes, assigns reflection, previews next session

Assessment Structure

ComponentWeightageWhat Is Assessed
Practical Assessment30%Hands-on lab proficiency, debugging and program-building accuracy
Project Evaluation30%Mini projects and the module capstone — design, build, demo
Viva-Voce15%Conceptual understanding and ability to explain what was built
Assignments & Worksheets10%Concept reinforcement worksheets and reflection logs
Attendance & Participation10%Regularity, peer-collaboration and class engagement
Innovation Score5%Originality and creativity demonstrated in the capstone

FAQ

Frequently Asked Questions

What is programming & why is it ideal for kids?

Does my child need any coding to join this module?

What age group is this module designed for?

How long is the course and what's the daily commitment?

Is this an online or in-person course?

What computer or device does my child need?

Will my child get a certificate?

What's the difference between Scratch and Python? Should my child skip to Python directly?

How does this module connect to Arduino and robotics?

Will my child build real games during the course?

What if my child misses a few sessions?

How is this different from free YouTube Scratch tutorials?

Is there homework?

What's the trainer-to-student ratio?

Does this prepare my child for coding olympiads or competitive programming?

Can my child build mobile apps after this course?

What's the fee structure?

What happens after Module 2?

Can I sit in for a trial session before enrolling?

What support do parents get during the course?